Wednesday, 5 August 2015

Studio Session

Exploring Trove

First impression of Trove is that it is terrifying and monstrous. There is just so much information and so much data it feels super easy to get lost. I spent the beginning of the studio session and the group brainstorming trying to figure out how the system worked and what kind of information that could be found there.

The help section was exceptionally useful, however the best find was the application gallery and the experiments that other people had created using trove. A quick look at the eyes on the past project gave a great insight into the kind of things could be done using trove.

These are resources which I will need to look into further to help with idea generation and exploring the problem space once the brief has been released.

The results of our group brainstorming are shown below.



Results from group brainstorming

Our teams discussions revolved quite heavily around naval history and the early historical period associated with seafaring and exploration. Ideas for point and click adventure games as well as choose your own adventure tales were plenty.

While I know a little about Australian history it would be interesting to delve deeper into one specific area or time period to consider for the project. 

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